Saturday, August 02, 2008

Week 1 Forum - Listening Culture

I can’t remember who said it, but I do believe that the main reason why people listen to music whilst doing other things is simply because “we can”. Music is so portable now it wouldn’t really make sense to sit down and do nothing but listen to music. For us in the Elder Conservatorium, it is a different way of thinking. We may do it because we are studying music and we can appreciate just music. I don’t believe that the average person would think like that, especially the younger generation.

Music has changed in a number of ways, but the culture of listening to music has changed because music is more portable and also because it is now associated with visual content. Stephen gave us the example of how in the past a family would sit infront of the radio and listen to see what was on. That still happens except now its called television.


[2]


I think this video sums up the culture of portable music to some extent. . .



[1] Stephen Whittington, "Music Technology Forum: Semester 2 - Week 1 – Listening Culture". Lecture presented at the Electronic Music Unit, University of Adelaide, South Australia, 31st July 2008

[2] Google Video, 'SNL iPod'. www.broadcaster.com (Accessed 1st August 2008)

CC3 Week 1 - Graphical User Interface I

My computer died this week which is pretty annoying since I actually did do this weeks SC patch. Hopefully I can get my data back and you'll see my attempt of a reverb plugin in Logic called AVerb.


.........Ok I have my patch. I say it's worth $650. That's what it cost to restore my data from my laptop. Typical Apple. . .

The biggest challenge at first was the positioning. Like Christian said, at first it doesn't make sense. Once I got my first slider working with the text and number box, it was a matter of copying the code and editing the positioning and the value of the slider. I also had to set the slider to start at 0. This was annoying at first because the SCRangeSlider starts where the user clicks, by default.



it's getting there. . .





(
var sbs;
//w.close;


// WHOLE WINDOW
w = SCWindow.new.front;
// Parameters
w.bounds = Rect(170,150,350,250); // Rectangular Window Bounds (Bottom Left Width Height)
w.name_("AVerb"); // Window Name
w.alpha_(0.9); // Transparency
// w.boxColor_(Color.black);


// BLUE PANEL
e = SCCompositeView(w,Rect(10,50,330,180));
e.background = Color.new255(0,100,150);
// Gradient(Color.red,Color.white);


// TEXT (PREDELAY)
d = SCStaticText(e, Rect(20, 50, 100, 20));
d.stringColor_(Color.white);
d.string = "Predelay";
d.font_(Font("Arial", 12));


// BYPASS BUTTON
f = SCButton(w, Rect(10,3,50,20))
.states_([
["Bypass", Color.white, Color.grey],
["Bypass", Color.white, Color.red],
])
.font_(Font("Arial", 10))
.action_({ arg butt;
butt.value.postln;
});


// SLIDER (PREDELAY)
a = SCRangeSlider(e, Rect(35, 75, 10, 130))
.lo_(0.0)
.hi_(1)
.range_(0.01)
.knobColor_(HiliteGradient(Color.blue, Color.white, Color.red))
.action_({ |slider|
slider.lo=0;
n.value=""++(slider.hi*200) ++"ms";
n.stringColor_(Color.white);

[\sliderLOW, slider.lo, \sliderHI, slider.hi].postln;
});


// NUMBER BOX (PREDELAY)
n = SCTextField(
parent: e,
bounds: Rect(20, 210, 45, 15) // Left Top Width Height
).boxColor_(Color.grey);


// SLIDER (MIX)
b = SCRangeSlider(e, Rect(305, 75, 10, 130))
.lo_(0.0)
.hi_(1)
.range_(0.01)
.knobColor_(HiliteGradient(Color.blue, Color.white, Color.red))
.action_({ |slider|
slider.lo=0;
m.value=""++(slider.hi*100) ++"%";


[\sliderLOW, slider.lo, \sliderHI, slider.hi].postln;
});


// NUMBER BOX (MIX)
m = SCTextField(
parent: e,
bounds: Rect(290, 210, 45, 15) // Left Top Width Height
).boxColor_(Color.grey);


// TEXT (MIX)
g = SCStaticText(e, Rect(300, 50, 100, 20));
g.stringColor_(Color.white);
g.string = "Mix";
g.font_(Font("Arial", 12));


// SLIDER (DENSITY/TIME)
c = SCRangeSlider(e, Rect(120, 200, 120, 10))
.lo_(0)
.range_(0.1)
// .range_(0.01)
.knobColor_(HiliteGradient(Color.blue, Color.white, Color.red))
.action_({ |slider|
slider.lo=0;
o.value=""++(slider.hi*100) ++"%";

[\sliderLOW, slider.lo, \sliderHI, slider.hi].postln;
});


// NUMBER BOX (DENSITY/TIME)
o = SCTextField(
parent: e,
bounds: Rect(200, 175, 45, 15) // Left Top Width Height
).boxColor_(Color.grey);


// TEXT (DENSITY/TIME)
p = SCStaticText(e, Rect(120, 170, 500, 20));
p.stringColor_(Color.white);
p.string = "Density/Time";
p.font_(Font("Arial", 12));


// TEXT (REFLECTIVITY)
q = SCStaticText(e, Rect(120, 50, 100, 20));
q.stringColor_(Color.white);
q.string = "Reflectivity";
q.font_(Font("Arial", 12));


// SLIDER (REFLECTIVITY)
q = SCRangeSlider(e, Rect(135, 75, 10, 50))
.lo_(0.0)
.hi_(1)
.range_(0.01)
.knobColor_(HiliteGradient(Color.blue, Color.white, Color.red))
.action_({ |slider|
slider.lo=0;
q.value=""++(slider.hi*100) ++"%";
q.stringColor_(Color.white);

[\sliderLOW, slider.lo, \sliderHI, slider.hi].postln;
});


// NUMBER BOX (REFLECTIVITY)
q = SCTextField(
parent: e,
bounds: Rect(120, 130, 45, 15) // Left Top Width Height
).boxColor_(Color.grey);


// TEXT (ROOM SIZE)
r = SCStaticText(e, Rect(200, 50, 100, 20));
r.stringColor_(Color.white);
r.string = "Room Size";
r.font_(Font("Arial", 12));


// SLIDER (ROOM SIZE)
r = SCRangeSlider(e, Rect(215, 75, 10, 50))
.lo_(0.0)
.hi_(1)
.range_(0.01)
.knobColor_(HiliteGradient(Color.blue, Color.white, Color.red))
.action_({ |slider|
slider.lo=0;
r.value=""++(slider.hi*200) ++"";
r.stringColor_(Color.white);

[\sliderLOW, slider.lo, \sliderHI, slider.hi].postln;
});


// NUMBER BOX (ROOM SIZE)
r = SCTextField(
parent: e,
bounds: Rect(200, 130, 45, 15) // Left Top Width Height
).boxColor_(Color.grey);


// DROP DOWN MENU (#DEFAULT)
l = [
"#default","-","Next Setting","(Previous Setting","Copy Setting",
"Paste Setting","Reset Setting"
];
sbs = SCPopUpMenu(w,Rect(240,3,100,20));
sbs.items = l;
sbs.background_(Color.grey);
sbs.action = { arg sbs;
};
)



[1] Christian Haines. "Creative Computing: Semester 2 - Week 1 - Graphical User Interface I". Lecture presented at the Electronic Music Unit, University of Adelaide, South Australia, 31st July 2008

AA3 Week 1 - Film Sound & Music Overview

I was pretty disappointed that our film for this semester is some 90 year old film I've never heard of. Still, I guess making sound effects and music will still be fun. I have chosen the first two minutes of the second clip we were provided with. This is because there are a lot more indoor scenes and I think it will be more fun making those indoor eerie sound scapes. This section of the film was pretty freaky and I think for that time it would have been very scary. This film, Nosferatu: A Symphony Of Horror, has some chilling parts and I'm sure with some clever sound design skills I can make it even scarier.

|0.00 - 1.08| - Indoor setting / wood surroundings / possible dialogue / sounds of man flicking through book

|1.08 - 1.52| - clock / door knock / door opening / dracular / door slam / man scared / out door noises

|1.52 - 2.25| - doors opens / man scared hiding / vampire


[2]

BOO!


I've only looked at the overall sounds very briefly. Later this semester I will go into a lot more depth.



[1] Luke Harrald. "Audio Arts: Semester 2 - Week 1 Film Sound & Music Overview". Lecture presented at EMU, Audiolab, University of Adelaide, South Australia, 29th July 2008

[2] Bram Stoker & Henrik Galeen - Nosferatu: A Symphony of Horror. Dir. Murnau F.W. Videocassette. Germany: Film Arts Guild, 1922. 94 min.